The game allows the player to run a character’s life. It is an object lesson in how to expose resource files in a way that allows the player to continuously mod the game to their enjoyment. Kudos 2 does a terrific job of summarizing a very large number of complicated relationships into an interface that seems relatively simple. The modding facilities in Kudos 2 should allow, with weeks to months of development time, playing out the life of someone with a particular challenge (e.g., blindness), set of circumstances (e.g., foster-parenthood), or life-goal (e.g., socially-relevant employment).ĭevelopment Curve (to modify for specialized applications): weeks to months. Kudos 2 allows the player to play out the life of of a twenty-something from the ages of 20–30. We have been evaluating policy simulation games, both for design ideas, and for a sense of whether they might be useful for real world policy processes.
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