![]() ![]() There were planets with vast oceans where the previously irrelevant naval units suddenly reigned supreme. Pop-up notifications that told me when my units had scouted an undiscovered enemy base, or found their Commander, or when one of my factories was under attack. I played it before I talked to the developers, and had a couple notebook pages filled with new things that I didn't remember being in the game at launch. ![]() And all of this was pulled directly from either reviews or conversation with the community."Ĭoming to Titans after roughly a year away from playing Planetary Annihilation, it's a striking change. The ability to add new terrain to maps so that they have choke points and elevations and what not. We've gone through and added new gameplay modes. "We expanded the unit roster, we flushed out orbital gameplay so it didn't feel so empty in space, we added giant Titan class units, which is what were called in the past Experimentals. ![]() "And the stuff we heard that wasn't on that plan is what became Titans," Ables said. ![]()
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